â€å“how Nothing Can Be Something: the Stoic Theory of Voidã¢â‚¬â

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                wait . . . i ruby-red your comments and i replayed them for you lot, sick point out to some important stuff that you are missing.
 i. Passive disciplines ! ways something similar potence, they increase stats ! no item gain no creating illutions no movement no zero related other than increasing some stats. myabe with some other graphical bonuses just nothing more ! so almost of the things u wrote are not possible here, unless i remove vicissitude and replace chimersity . . . and nosotros dont want that . . . do we ?

  2. almost of the things you mentioned cannot exist supported past  the engine, they are mostly based on the game from the volume itself nothing more, particularly in the tzimitce ! lasombra and giovanni, making all that stuff happen will accept extream codding and super professional person experiece on programming, which i dont have, and no 1 in the right mind would do that for me, coz the results are not worth the endeavor, i would have much easier fourth dimension, writing the game again from the begining.

  3. dont go me incorrect, im not trying to be rude here ! and i really appreciate that you wrote all that, merely the ideas you gave accept cipher to do with bloodlines it self merely is mostly general VtM. and the lasombra thing . . . never heard of it ! like the part you said (Recruit shadows hunters/beings from your haven - Peradventure you lot can assign the shadows some sort of task.
 ) when i crimson that, i was wondering if you accept even played the game, take you ever seen something like that in the game ?! and so how can i brand it if the arrangement does not explain the situation at all.

  of import: you meet bloodlines does non permit you to add Anything ! only to supervene upon and reconfigure. for instance the disciplines nosotros make are replacing the former disciplines, so for example theumaturge is sacrificed for obtenebration and then on . . . thats why we Deceit have more than a few total (active) disciplines similar animalism which accept seperate level that can be cast on others.

  More Of import: Recall guys I just have PC and my team are from different countries, i posses a normal computer with normal softwares, i do not have a gaming studio so there are many things i cannot make due to the lack of materials, and specially in bloodlines , he wont let usa to work at all ! thats why in that location are so many few mods out there, you dont believe me y'all can enquire the Masters of this game, poeple similar dheu, and wesp, as well offkorn but he retired from bloodlines, but pretty much those two volition also concur to a degree of  point with me !

  I promise i desire rude, And i volition try to utilise some of your ideas if possible !

-----signature-----

           "Don't argue with Idiots . . . They will bring you Downward to their level and beat you with Experience !"
 ...
 ---
 Current Projects: Bloodlines Antitribu: (VTMB Mod)
 http://www.moddb.com/mods/bloodlines-antitribu


                I have a question, and I'1000 sorry if this has already been covered. You've mentioned several times that your mod volition tell a whole new story. How do yous plan to implement that feature? For example, are y'all going and so far as to rewrite every line of dialogue in the game?


                well, that was the initial plan, but so i came upwardly with this that maybe players would like to play the same story with the new clans ! so . . . i decided to add a series of quests that would pb to a different ending and besides different process of achieving. you tin can now choose that ending, or not !
 the other plan of the whole new story is going to exist on the second mod, ill work on that if this i get popular.

-----signature-----

           "Don't debate with Idiots . . . They will bring you Down to their level and beat you with Feel !"
 ...
 ---
 Current Projects: Bloodlines Antitribu: (VTMB Mod)
 http://www.moddb.com/mods/bloodlines-antitribu


                Are these passive disciplines possible?

  Serpentis:
 Cumulative levels like protean

  1: snake stare - Wits and security, if it could exist made an aureola like effect information technology may have a chance to paralyze or lower the opponents contrivance and  firearms.

  2 natural language: if the tongue is selectable, similar wesp did in one of the patches with protean claws . Increase in perception by concept of using the tongue for perception. And the snake natural language increasing the chance to feeding(ball)

  3 peel of the adder Skin of the Adder: Grow hardened monstrous skin that protects you (soak,dex), and Serpent fangs(brawl)

  4 God Powers and Powers of divine origin(intimidation, appearance, strength, charisma, wits, intelligence, celerity2, aupex, subterfuge, Actress defense against fire)

  five: Apep'southward Semblance: if the protean model can be substituted past a serpent hybrid .(increase in ,(strength, dexterity, stamina, brawl,soak(fortitude), dodge)

  The God Powers and Powers of divine origin on Level four Is a Combination the following powers:
 Aspect of the God: Assume one of Set's visages (intimidation, appearance)
 Divine Epitome: Have on the physical and mental strengths of a deity (strength, charisma, wits, intelligence)
 Torso of the Great Lord Fix: Take on a form and powers comparable to Set’s (celerity2, auxpex, subterfuge,)
 Pact with Ra: Walk in the sun without harm for one day (Extra defense against fire)

   Serpentis Dialog feats on Npc’south based on disciplines.
  The Eyes of the Snake, The Tongue of the Asp  serves as a weapon (to use for a intimidation similar feat), Obsession, Temptation, Phobia, Corruption, Seed of Abuse, Form of Corruption, Marker of Damnation, and perhaps Set's Curse

  Chimestry
 Similar to presence,
 Vampire makes an aura that has a certain hazard to make the opponents run, paralyze, or being slain.

  Or

   Auxpex visual effect simulating movement of illusions with the presences like aura that have a chance to damage and paralyses the opponents and struck with a potence like electricity.

  Or

   Dodge (simulates an illusion for the purpose of affecting the timing of the assail confronting the vamp), finances(office of the money yous employ per transaction is illusional, sleigh of hand.),  appearance (an appearance enhancing illusion),  These are Illusions meant to trick or fool the person, to take advantage of them.

  Or

  Aura that lowers opponent’s stats (perception, burn down arms, melee, brawl,)

  I think is best to include cocky-enhancing effects along with a presence like aura (if its possible) that affects opponent’s stats and take a take a chance of immobilizing them.

  Baali
 Daimonon
 Pasive Cumulative
 Showtime Level - A presence like aura that accept a gamble that the opponents flee (Fright of the Void Below).
 Second level- Some people become bezerk (Psychomachia).
 Third level- the aureola debilitates concrete, mental, attributes to zero( dexterity –5, stamina -five)  (Curse) practiced in conjunction with  presence and excellent against supernaturals.
 Fourth level - Obtain immunity against fire (Ignore the Searing Flames).
 5th level – Demon-similar form with stats boost, or just the stat boot (Concordance)

  Daimonon Dialog options:
 You utilise â€Å"sense the sinâ€? on dialog. And and then more than dialog options announced, including the â€Å"Fearfulness the voidâ€? option and â€Å"Psychomachiaâ€? choice.

   Children of the lite
 Bardo
 Passive, Cumulative, Emits an presence similar aureola
 Equally long as the power is active the power does the post-obit cumulatively.
 Level 1- Help restore humanity as if dancing in a order (Restore Humanitas).
 Level 2- Animal claret is as nutritious as feeding from a human (Souvenir of Apis).
 Level iii - Reduces damage done at the vamp (Paradox).
 Level iv- Induces paralysis in opponents (Bring Forth the Dawn, Mummification Ritual).
 Level 5- Every bit long equally the power is active, you lot are allowed to final death (Rebirth).


                yeah, i know, fifty-fifty the horrid form in tzimitce uses the item "claws" merely ! a natural language come our from the rima oris and not from the easily, the animation for hand attacks is already divers but to attack with your head ! is not !

  other news: Antitribu Evolution Group is created.

-----signature-----

           "Don't debate with Idiots . . . They volition bring you Downwardly to their level and beat you with Experience !"
 ...
 ---
 Electric current Projects: Bloodlines Antitribu: (VTMB Modernistic)
 http://www.moddb.com/mods/bloodlines-antitribu


                [/b]OK i need ideas speedily.
 these are some nosotros can add, discuss if y'all want me to delete whatever ?! with good reason, and plz see if you tin discover a way to include them anyways.
 1. Samedi
 2. Blood Brothers
 3. Salubri
 four. Nagaraja
 5. catiff                        -----signature-----

           "Don't argue with Idiots . . . They will bring you lot Downwards to their level and beat you with Experience !"
 ...
 ---
 Current Projects: Bloodlines Antitribu: (VTMB Modern)
 http://world wide web.moddb.com/mods/bloodlines-antitribu


Mv.c9 posted:
[/b]OK i need ideas apace.
 these are some we can add, discuss if yous want me to delete any ?! with good reason, and plz see if you tin find a manner to include them anyways.
 1. Samedi
 ii. Blood Brothers
 iii. Salubri
 4. Nagaraja
 5. catiff

  Can we make a randomizing feature for the discplines? Because with that, Caitiff would exist perfect.

  Other than them, Samedi are too shut to Nos, Blood Brothers practice not work alone equally a concept. Salubri would be nice,tho.


                i think i speak for all of us: we want screenshots !!! gringrin
 hehe wink

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                Blood brothers
 Sanguineous
 Other brothers are behind the scenes supporting y'all telepathically and teleporting body part into you.

  Level 1 when the power is active you heal more speedily and aggravated is heal more than chop-chop besides.
 Level 2 some brothers will lend you limbs as long as the power is active each attack will hit two or tree times an opponent and hit two times multiple opponents close to yous., or peradventure a probability of a passive hits. And possibly lend yous optics and ears (perception)
 Level 3 they volition give you lot their opinions and expertise telepathically to be more efficient mentally (perception, wits, ) maybe  i dot or two dots on certain or  all stats to reverberate that.
 Level iv perhaps increased blood pool or extends the fourth dimension duration of passives.
 Level 5 the brothers instead of lending limbs, they volition fusion with you. Each attach volition hello them three to 4 hits will or more probability of passive hits

  May be the limb proceeds volition accept a continuous graphical effect and level 5 take a fusion-like continues graphical effect

  Brother's Blood [1]: Spend blood to heal the impairment of others in your circle
 Octopod [two]: Send your limbs or organs to some other in circle
 Gestalt [three]: Create a hivemind for purposes of communication, sharing senses, and resisting mental effects
 Walk of Caine [4]: Temporarily lower your Generation by raising that of others in your circumvolve
 Coagulated Entity [v]: All members of a circle concrete merge into a giant monstrosity

      Nagaraja
 Auspex, Necromancy, Nihilistics

  Nihilistics
 Passive aura
 Ã¢â‚¬Â¢ Optics of the Wraith [ane]: Extend your senses into the Shadowlands.( Maybe White optics like pisha’south , security, stealth, investigation)
 Ã¢â‚¬Â¢Ã¢â‚¬Â¢ Eat the Expressionless [2]: Proceeds sustenance from the corpus of a wraith. However, the Osculation does not have an effect at this level(Equally long every bit the power is active the feeding command works on a fallen bodies)

  Ã¢â‚¬Â¢Ã¢â‚¬Â¢Ã¢â‚¬Â¢ Aura of Decay [three]: Causes an increased rate of decay to inorganic or dead organic objects in an area around the user.  (Decrease the following from opponents: melee, firearms, armor (soak))

  Ã¢â‚¬Â¢Ã¢â‚¬Â¢Ã¢â‚¬Â¢Ã¢â‚¬Â¢ The Night Touch [4]: Focuses Oblivion energy towards a living object. The caster must betoken his hand in the direction of the object he is attacking. (Opponents takes harm gradually)

  Ã¢â‚¬Â¢Ã¢â‚¬Â¢Ã¢â‚¬Â¢Ã¢â‚¬Â¢Ã¢â‚¬Â¢ Night cry [5]: Summons creatures from the Shadowlands.
 and
 Ã¢â‚¬Â¢Ã¢â‚¬Â¢Ã¢â‚¬Â¢Ã¢â‚¬Â¢Ã¢â‚¬Â¢ • Black Claret [6]: The supernatural properties of your vitae piece of work on wraiths, such allowing you to ghoul them. The Kiss takes agree on wraiths at this level preventing them from existence able to fight dorsum once bitten.
 (Summon creatures from the Shadowlands(Nighttime cry) and wraiths that are instantly ghouled (Black Blood) that enshrouded you lot ( a blood shield outcome colored regal, mayhap with the purple ghosts testures) to provide protection(stamina or fortitude, and a physical boost( str, dex )

  Ã¢â‚¬Â¢Ã¢â‚¬Â¢Ã¢â‚¬Â¢Ã¢â‚¬Â¢Ã¢â‚¬Â¢ •• Oblivion's Dance [7]: The user spins around repeatedly, while channeling Oblivion energies from well-nigh every orifice. This attack combines both "The Night Touch" and "Aura of Decay" into i action.( this power is actually a combination of level 3 and 4, then if you got level 4, yous already has this power.)



                I'll throw in some short comments, just in general I'm not really all that slap-up on the suggested bloodlines.

  Samedi: If I've understood it correctly its like Nosferatu with Necromancy, so they'll steep on both the Nosferatu and the Giovanni's toes. I'd rather but have normal Nosferatu added if there is supposed to be a walking Masquerade-breach Association.

  Claret Brothers: They even say, if I remember correctly, in the Guide to the Sabbat that these arn't supposed to be played by PC:s. And so I'd rather not.

  Salubi: While I'm non terrible attracted by "good vampires" equally a Clan/Bloodline concept, I think that they could work, and I probably wouldn't listen getting them.

  Nagaraja: I don't know which version of the VtM you're using, merely it would seem that they go the same road every bit the Samedi. And how would their demand to actually eat people be replicated anyhow? So its more than or less another group of Necromancers to steal thunder from the Giovanni. I'd rather non.

  Catiff: This could exist interesting. If information technology was possible to somehow give a randomized Bailiwick set I'd similar them very much. And even without I retrieve it would a absurd add-on without steeping on toes and redo something already done past another playible Clan.


                well . . . to remove confusion, there are ALOT of differences betwixt the clans you lot mentioned, lets encounter:

  samedi: even though he might take some social disadvantages of nosferatu simply it is far different that them, in my opinion obfuscation is the only thing they have in common, samedi has far more worse situation than a nosferatu, if you call back that was something agonizing then yous still have to meet what it is to come !

  nagaraja . . . while increasing necromancy will cost them much more than than a giovanni they posses nihilistics, which is some other path of necromancy, and so they posses ii types of necromancy one is the Mortuus Path which control over the expressionless and the other is Vitreous Path path which involves using the power of the oblivion !

  blood brothers was just an idea . . . it was never confirmed !

  catiff . . . they posses kineticism . . . a new field of study only for the clanless . . .

  salubri, in my opinion the most interesting clan in the modern, since they alter MANY quests in the game something like the plaguebearers quest, and some other quests that are done in totally unlike wayz . . .

  your mistake here is that you are but considering the disciplines, which are aught important at all, but only affects the gameplay, I am Ill of bloodlines, after playing it for like 4 or 5 times i wanna throw up when i get those stupid redundant quests . . . over redundant places and redundant locations . . . this modern will bring something much more than than a seven new disciplines . . . information technology will bring a mode to feel the game differently. giving you more than freedom and power of volition ! your choice matters after all . . .

  remember that if you play bloodlines . . . all the decisions are made in the cab in the last part of the game . . . while Antitribu changes the full course of the game from santa monica it cocky !

-----signature-----

           "Don't contend with Idiots . . . They volition bring yous Downwardly to their level and beat y'all with Experience !"
 ...
 ---
 Current Projects: Bloodlines Antitribu: (VTMB Modernistic)
 http://world wide web.moddb.com/mods/bloodlines-antitribu


                The quoting machinery won't really piece of work for me, but I hope I can brand it manually.

  But shortly Mv.c9, you lot seem to get pretty aggrevated past posts. Now I sympathise that you agree your modern dear and feel alot for information technology. I sure would. Only perhaps you lot should calm down a fleck, no reason to get all worked upwards for some posts on the webb.

posted:
samedi: fifty-fifty though he might have some social disadvantages of nosferatu only information technology is far different that them, in my opinion obfuscation is the only affair they take in mutual, samedi has far more worse situation than a nosferatu, if you think that was something disturbing then you lot still have to come across what information technology is to come up !

  I'm not certain how the Samedi can have a worse weakness than the Nosferatu. I hateful they are both hidious to behold, the Nosferatu because they've been twisted and the Samedi because they look (and smells) like corpses. I'm not certain in what manner the Samedi in practice have a worse position than the Nosferatu in that they can't engage in social activity as other Kindred and are walking Masquerade breaches.

  I'g of class open to correction, but I tin can't just see it isn't two versions of basically the same weakness: a hidious appearance.

posted:
nagaraja . . . while increasing necromancy will cost them much more a giovanni they posses nihilistics, which is another path of necromancy, then they posses ii types of necromancy one is the Mortuus Path which control over the expressionless and the other is Vitreous Path path which involves using the power of the oblivion !

  Lets slow down a bit here, shall we? Kickoff, what version is a possible Nagaraja bloodline going to be based on? Considering subsequently what I've researched myself, its more or less about two different sets of Disciplines before and after the Revisited Edition.
 Then two:due east edition would requite them: Auspex, Necromancy and Nihilistics, while Revisited Edition took away Nihilism and gav them a Necromantic Path insteed. From Wikipedia I gathered that their Revisited Subject area spread would include: Dominate, Auspex, Necromancy, simply I don't have a inkling equally to how accurate this information is.

  Secondly, I'm a bit curious about how the weakness is going to be implemented?

posted:
blood brothers was but an idea . . . it was never confirmed !

  Right, I can read what yous type. Calm down I was only expresing my personal stance. Cypher to become all worked upwardly for, and y'all are non forced, I promise, to streamline the modernistic subsequently every persons' taste.

] catiff . . . they posses kineticism . . . a new discipline merely for the clanless . . . [/Quote posted:

  Could work, or y'all could requite them a few of the common Disciplines if you would deem it proper. My personal stance is that ever Clan/Bloodline don't really need a unique Subject. Brujah, Toreador, Ventrue and Nosferatu works fine with only "common" Disciplines. Please note however that I'thousand not saying "Do this!" or "Do that!". Merely expressing my own thoughts that you are free to take or leave.

  And I'll throw in a brusk little idea, which you are of course free to have or leave according to your judgement. An thought for Catiff Clan weakness could be that its harder to use Persuasion/Intimidation/Seduction on other vampires, due to the Catiff's low social standing. Now I don't take a clue about how the codes in the game looks like an work, so I won't know how workable it would be, if possible, or if it would only be to much piece of work to exist worth it. Or if in that location are ameliorate ideas already stated elsewhere.

posted:
salubri, in my stance the most interesting association in the modern, since they alter MANY quests in the game something like the plaguebearers quest, and some other quests that are done in totally dissimilar wayz . . .

  I agree entirly, I would similar information technology alot to be able to play the children of Saulot.

posted:
your mistake here is that you are only because the disciplines, which are nothing important at all, only just affects the gameplay,

  I'm happy to come across that we hold since I don't either considers the Disciplines to be the only valuable thing within the game. Although after your posts on the topic of a Requiem mod, I had the impression that you held very firm opinions about Disciplines and their importance.

posted:
I am Sick of bloodlines, after playing it for like iv or 5 times i wanna throw upwardly when i get those stupid redundant quests . . . over redundant places and redundant locations . . .

  I understand your position, even if I haven't yet reach that point when playing.

this mod will bring something much more than a 7 new disciplines . . . it will bring a fashion to experience the game differently. giving you more than freedom and ability of will ! your choice matters after all . . .

  And that's one of the reasons why I'm very interested in this modernistic. And why I, after several years of lurking on this site, decided to register and brand posts.

posted:
remember that if you play bloodlines . . . all the decisions are made in the cab in the last part of the game . . . while Antitribu changes the total course of the game from santa monica it self !

  I'm looking forrard to it, and I'm sure it will be a dandy mod.


                I'd like to suggest that if randomizing disciplines for the Catiff isn't possible, another option would be rediscovery quests - in which the thespian would basically exist the bitch of one of the clans' leaders, and rediscover its hidden association, which can be as well a stat boost on superlative of the discpline improver. Also, information technology'd be best if the Catiff started off with 2 permanent discplines, so information technology'd remainder out the customization possibility.
 And I don't really know how my thought fits in with the PnP rules, just it seems cool - and would make each playthrough unlike, much like the randomizing discplines thought.



  New Gun Models done by Lenuska, the mastermind behind the Disciplines and Models !

-----signature-----

           "Don't fence with Idiots . . . They will bring you Downwardly to their level and shell yous with Experience !"
 ...
 ---
 Electric current Projects: Bloodlines Antitribu: (VTMB Mod)
 http://www.moddb.com/mods/bloodlines-antitribu


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